Car Audio Acoustics: How Sound Works | MTX Audio

Acoustics:
How Sound Works

Music is an artistic method of vibrating air. How fast, how much, and when the air is vibrated, determines what we will ultimately hear as sound. The science of this process is called acoustics.

When a speaker (or anything else that has the ability to vibrate) moves forward, the air molecules in front of the cone are compressed, causing the molecules to run into each other moving them all forward. This continues to happen until the speaker moves in the other direction, which causes a rarefaction (or thinning) of the air that was just compressed. This is the basic concept of how sound waves are produced.

Sound Waves

A sound wave can be described by two basic characteristics, the speed of the vibration (Frequency), and the extent of the vibration (Amplitude).

When a speaker moves forward, backward and back to its original position, this is called a cycle. Frequency is determined as to the number of cycles per second. It is labeled Hertz (Hz) after an early scientist in the field of acoustics. The diagram below is a graphical representation of a sound wave. The top half of the curve is where pressure increases, the bottom half is the decreasing of the pressure.

Sound wave diagram showing a sine wave — positive phase above the zero line, negative phase below
The Soundwave — positive phase above the zero line, negative phase below

It has been determined that sound travels through air at sea level at a speed of 1128 feet per second. The wavelength is the distance a sound travels in one cycle. This distance can be determined by dividing 1128 by frequency.

Wavelength Formula Wavelength = 1128 ÷ Frequency (Hz) 20 Hz note = 56.4 feet long  |  20,000 Hz note ≈ 5/8 of an inch

Understanding this relationship between distance and soundwaves will be important in understanding how we hear, and therefore how to properly set up a sound system.

Yet another description of the soundwave is phase. Phase refers to the pressure change of the soundwave at a certain time and place. The first part of the curve above the zero line is known as positive phase (increase of pressure). When the curve is below the zero line, it is known as negative phase (decrease of pressure). When two or more waves combine, in phase means that the soundwaves are combining to form a wave that is larger than either of the two. When the waves are out of phase, meaning the phase of one wave is positive and the other is negative, they will subtract from each other, reducing the pressure level. Soundwaves are constantly interacting with one another and creating what is known as a complex wave. All musical instruments create complex sound waves. The instruments combine waves to create the sound that makes them unique. See also: Speaker Phase Explained.

Octaves and Harmonics

An octave is a doubling or halving of frequency. One octave up from 100 Hz is 200 Hz, where one octave down from 100 Hz is 50 Hz. A harmonic is a doubling (2nd harmonic), tripling (3rd harmonic), quadrupling (4th Harmonic, etc.) of a fundamental frequency. Musical instruments (with the exception of synthesizers) do not create pure tones. The fundamental (main frequency) is combined with its harmonics at various levels to create the sonic signature of that instrument.

SPL (Sound Pressure Level)

Our ears have a tremendous ability to evaluate sounds that range from very soft to very loud. The decibel (dB), named after Alexander Graham Bell, is a method of describing acoustic pressure, without having to deal with the billion-fold range of sound pressures to which our ears are sensitive. A Bel is the difference in loudness produced by a ten fold increase in power. A decibel is 1/10th of a Bel.

3dB
Increase from doubling power input into a speaker
3dB
Increase from doubling cone area (adding a second driver)
6dB
Reduction in SPL each time you double your distance from the source

A doubling of sound pressure level (SPL) is a 10 dB increase, where a halving of SPL is a 10dB decrease. The human ear can detect differences as small as 1 dB, however 3dB is commonly referred to as a level where a change is readily apparent.

Human Hearing

A piano can produce soundwaves that range from 27.5 Hz to 4186 Hz. This means that a piano can produce just a little over 7 octaves of information. The audible spectrum of human hearing ranges from about 20 Hz to 20 kHz. This range varies from person to person, and generally deteriorates with age.

Information below 20 Hz is referred to as being subsonic. Although we can't hear subsonic information, we can feel soundwaves that fall within this range. When a soundwave is above 20 kHz, we refer to it as being ultrasonic. In this case, we are not aware that the wave exists (although some people can feel these frequencies). However small animals and electronic test equipment can "hear" these frequencies due to their extended high frequency "hearing".

Human ear canal anatomy diagram
Human Ear Canal (Source: Wikipedia)

The Human Ear is made up of four basic systems:

Pinna (Outer Ear)

Collects soundwaves and amplifies signals in the important speech frequencies. Also allows us to better localize sounds, particularly from behind.

Auditory Canal

Channels soundwaves to the eardrum and increases their loudness via acoustical resonance around 3 kHz.

Middle Ear

Acts as a matching device to allow airborne soundwaves to be heard by the fluid of the inner ear. The eardrum forms one side, acting as an acoustic suspension system using trapped air vented through the eustachian tube to equalize pressure.

Cochlea (Inner Ear)

Encased in solid bone, coiled like a sea shell. Contains roughly a quarter million tiny hairs that send information to the brain about vibration frequency and amplitude.

The Fletcher-Munson Effect

Our ears are not linear devices and what we experience as loudness varies with frequency. The relationship of these contours was originally studied by Fletcher and Munson at Bell labs in 1933. Refinements by other researchers have been added since that date. The contours show that our ears are less sensitive to bass frequencies, but that at higher sound pressure levels, the sensitivity to these bass frequencies increases.

Fletcher-Munson equal loudness curves diagram
Fletcher-Munson Equal Loudness Curves — ears are less sensitive to bass at low volumes
What this means for your system Because of the Fletcher-Munson effect, a system that sounds balanced at high volume may sound thin at low volume. Many head units include a loudness contour that boosts bass at low volumes to compensate. If your system sounds bass-heavy at high volumes but thin at low volumes, this is likely why.

Imaging

By comparing arrival times at both ears, our brain can determine the direction from which a sound came from. A sound arriving at both ears simultaneously tells our brain that the sound is centered either in front, above, below, or behind us. The brain then compares the frequencies received against sounds it has heard before, and also analyzes late-arriving soundwaves that were reflected off the outer ear — a process that allows us to perceive the height of a sound source.

When a soundwave comes from behind, the soundwave must pass through the pinna. This causes a filtering of high frequencies in comparison with reflections off of walls, ceilings, and floors. This is what allows us to localize sound sources behind us.

It becomes increasingly difficult to localize sound sources as the frequency decreases. This is due to the wavelength being so much larger than our heads, that it becomes difficult to differentiate between the arrival times at our ears. This effect keeps us from localizing pure tones below around 100 Hz. If the sound source is not pure, however, and there are harmonics associated with the source, we can localize these sounds and therefore localize the source.

Why subwoofer placement is flexible Because bass frequencies below 100 Hz are nearly impossible to localize, a subwoofer can be placed almost anywhere in a vehicle without affecting the perceived stereo image. The bass you feel and hear seems to come from everywhere — which is why a trunk-mounted sub works just as well as one under a seat.

Frequently Asked Questions

What is a sound wave?
A sound wave is created when something vibrates and compresses the air molecules around it. Those molecules push into the next ones, creating a wave of pressure changes that travels outward. When a speaker moves forward it compresses the air in front of it; when it moves back it creates a rarefaction. The alternating compressions and rarefactions are what we hear as sound.
What is SPL in audio?
SPL stands for Sound Pressure Level, measured in decibels (dB). It describes how loud a sound is. A doubling of power input produces a 3dB increase in SPL. A doubling of cone area also produces a 3dB increase. Doubling your distance from a speaker reduces SPL by 6dB.
Why can't subwoofers be localized like regular speakers?
Our brains localize sound by comparing the arrival time of a sound at each ear. At very low frequencies the wavelength is so large relative to our head size that the arrival time difference becomes too small to detect. Pure tones below around 100 Hz are nearly impossible to localize, which is why subwoofers can be placed almost anywhere in a vehicle without affecting the perceived stereo image.
What is the Fletcher-Munson effect and why does it matter for car audio?
The Fletcher-Munson effect describes how our ears are less sensitive to bass frequencies at low volume levels but become more sensitive to them as volume increases. In car audio this means a system may sound thin or bass-light at low volumes and boomy at high volumes if the bass isn't properly tuned. It's one reason gain structure and crossover settings matter even after the system is installed.
What is the difference between frequency and amplitude?
Frequency is how fast a sound wave vibrates, measured in Hertz (Hz). It determines pitch — a 20 Hz tone is deep bass, a 20,000 Hz tone is the upper limit of human hearing. Amplitude is the extent of that vibration, which we perceive as loudness. A loud bass note has high amplitude at a low frequency; a quiet high-pitched sound has low amplitude at a high frequency.
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